Flaming Arrow
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This arrow has been dipped in some form of thick naptha. The burning liquid will splash on contact, setting any victim aflame. This powerful secondary damage is why archers are willing to tolerate both the corresponding reduction in piercing damage and higher breaking rate of these arrows.
Statistics
- Melee Damage: 1d2
- Thrown Range: 6 Squares
- Thrown Damage: 2d3
- Material: Wood
- Weight: 1
- Noise: Silent
- Attack Style: Pointed
- Weapon Skills: Small Weapons, Pointed Weapons, Ranged Weapons, Ricochet
Special Details
- Inflicts Aflame for 4 turns.
- You can create Flaming Arrows by dipping Arrows into a Bottle of Greek Fire or dropping them into lava.
- Conversely, if flaming arrows are dipped or dropped into plain water, they will change back to ordinary arrows.
- Needs to be launched with a Bow for the above stats, otherwise it is "misthrown" for 1d2 damage and -2 to hit, and won't set victims afire.
- When fired, arrows have a chance to break based on their spirituality. Flaming arrows have double the chance of the regular sort: Normal flaming arrows have a 20% chance to break, and evil ones have a 100% chance, but blessed arrows have only a 2% chance. However, they will not break if the archer is dressed as a ranger.