Quizar

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Quizar the Black is the patron deity of rogues. On the mortal plane, Quizar takes the form of a large black squirrel.

Followers are encouraged to attack from afar, identify items, find secrets, dress well, and strike the helpless. Followers are discouraged from making a lot of noise.

Followers gain +10/+5 per level.

Whim of Xom

"><0|V| hides his desires from you."

Starting Equipment

Random Weapon: Bow, Dagger, Silver Dagger, Spear, Silver Spear, Rapier.
Random Armour: Plain Robe, Leather Tunic, Studded Leather Tunic.
One Random Skillbook. (Other than the Book of H'ruth)
One Random Spellbook. (Other than the Tome of Healing)
One Random Bonus Item! (10% chance of a second random bonus item)
If you got the Bow, you will also receive 7 plain arrows.

Gaining and Losing Piety

The following actions influence Piety with this deity. Negative actions have a double impact on Piety if you are currently following this God. Forbidden actions will reset Piety to zero and cause the God to pour his current God Points into a punishment.

Positive Actions:

  • +1 to +3: Kill a creature with a ranged
  • +1: Perform a ranged attack
  • +1: Attack a helpless (sleeping/paralyzed) creature
  • +1: Wear the appropriate dress code (20% chance each round)
  • +2: Zap a wand gives
  • +5: Create a trap
  • +5: Find a secret door or hidden trap
  • +5: Identify an item

Negative Actions:

  • For each individual noise you make of loudness 3 or greater, you have a separate 1 in 30 chance of losing piety, 1 point for each loudness level above 2. This does not involve your total noise level, so feel free to combine those loudness-2 items!

Forbidden Actions:

  • None

Dress Code

Headgear: Leather Cap
Weapon: Either a Rapier in your main hand and a Buckler in your off hand, OR a Bow in either hand, OR a Torch in off hand.
Armour: Studded Leather Tunic or Leather Tunic
Boots: Hiking Boots


Those dressed as a ranger will never have arrows break on them. This is very useful when using Flaming Arrows, as they have a much higher chance to break when shot. Those dressed as a ranger will never set off traps. They will also gain piety with Quizar over time.

Level-Up Bonuses

Quizar will sometimes grant either a spell or a skill. At each level the character will gain 1 physical levels and 1/2 mental levels. He will also gain 4d2+2 hit points and 2d2+1 magic points.

Skills Granted






Spells Granted

Boons (Rewards)

Punishments

Tips and Tricks

  • A good starting deity, and compatible with most other deities. For those seeking magical advancement, Quizar is often available when Belweir isn't, much less Pax.
  • Heavy armor and weapons will anger Quizar over time, but a little moderation goes a long way. In practice, chainmail and one-handed weapons (or even spears) seem fairly acceptable.
  • A wand of trapping is a very good way of gaining piety from Quizar, you can gain 12 piety per charge (2 from zapping the wand, 5 for making the trap, and another 5 for finding it).
    • Alas, Use of "Create Pit" apparently doesn't count as "creating a trap".
  • Collect as many different items as you can, even if you do not plan to use them. That way, when you use your first ID scroll more items will be IDed and you will gain more piety.
  • Searching, (skill or ring) may be helpful.
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