Game Mechanics

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These pages deal with the internal mechanics of the game. Spoileriffic!

Dungeon Features

Map Generation
An overview of the various dungeon levels.
Monsters
A Bestiary of the creatures you'll meet.
Rooms
These predefined rooms are scattered throughout the dungeon.
Special Tiles
The various features of the dungeon itself, solid, liquid, and vapor.

Common Effects

Digging
Making your own way through what was once solid rock. (with special effects!)
Hunger and Food
Your diet is very important to your health....
Poison Levels
Full details on one of POWDER's nastier hazards.
Polymorphing
When you just don't feel like yourself.
System Shock
When being someone else just didn't work out.
Teleporting
Perhaps it's time for a change of place.

Other Internals

Artifacts
There's lots of toys in the dungeon... but some of them are special.
Dice
Understanding the shape of randomness.
Experience
In this game, experience comes from good judgement. Or else....
Glitches
A collection of bugs and oddities found in the game. The game's creator occasionally checks this list for stuff to fix.
The heartbeat phase
Every step you take, every move you make... (well, most of them).
Intrinsics
Monster abilities and spell effects.
Score
When all's said and done, this is how it's totalled up.
Speed System
Dancing with monsters....
To Hit Calculations
The dirty details of combat.
Wizard mode
Those who've paid their way, get to play outside the box.
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