Game Mechanics
From The Unofficial POWDER Wiki
These pages deal with the internal mechanics of the game. Spoileriffic!
Dungeon Features
- Map Generation
- An overview of the various dungeon levels.
- Monsters
- A Bestiary of the creatures you'll meet.
- Rooms
- These predefined rooms are scattered throughout the dungeon.
- Special Tiles
- The various features of the dungeon itself, solid, liquid, and vapor.
Common Effects
- Digging
- Making your own way through what was once solid rock. (with special effects!)
- Hunger and Food
- Your diet is very important to your health....
- Poison Levels
- Full details on one of POWDER's nastier hazards.
- Polymorphing
- When you just don't feel like yourself.
- System Shock
- When being someone else just didn't work out.
- Teleporting
- Perhaps it's time for a change of place.
Other Internals
- Artifacts
- There's lots of toys in the dungeon... but some of them are special.
- Dice
- Understanding the shape of randomness.
- Experience
- In this game, experience comes from good judgement. Or else....
- Glitches
- A collection of bugs and oddities found in the game. The game's creator occasionally checks this list for stuff to fix.
- The heartbeat phase
- Every step you take, every move you make... (well, most of them).
- Intrinsics
- Monster abilities and spell effects.
- Score
- When all's said and done, this is how it's totalled up.
- Speed System
- Dancing with monsters....
- To Hit Calculations
- The dirty details of combat.
- Wizard mode
- Those who've paid their way, get to play outside the box.