Food

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Hunger

In Powder, you become hungry over time, and fight hunger by eating. You start with 1500 "food points". In each heartbeat phase of your turn, you lose a food point for each of the following:

Hunger Levels

Name Numeric Effects
Starving 0 No natural healing, no regeneration, no mana recovery, 2% chance of foraging (lose a turn).
Hungry 100 No natural healing, recover mana at half rate.
(no message) 1000 Recover 1 HP every 4 turns, 1 mana every other turn.
Full 2500 recover 1 HP every turn, cannot eat or quaff potions.
  • If you have the Endure Hunger skill, you will avoid all ill effects from being 'Hungry' or 'Starving'. (Watch out for Soul Suckers)
  • If you are in a form that can't eat anything (and thus doesn't need to), your hunger level is always considered "normal", and you will not lose hunger points.
  • Dressing as a wizard or fighter also increases your mana or HP recovery, respectively. Dressing as a cleric increases your pets' HP recovery.
  • Note that unlike, e.g.. 'NetHack', you cannot actually die of starvation.
  • Eating a corpse when you're not hungry (or starving) will cost you 2 points of Piety with Pax.
  • If you need to get hungrier fast (to become un-Full, or just avoid Pax's penalties), you can dig at yourself; this will excavate your stomach, costing you 500 food units.
  • Hungry monsters:
    • There is actually an another, internal, hunger level ("forage") at 500, but it only affects NPC monsters -- Apparently it's when they start looking for food.
    • Yes, (most) monsters get hungry too. The kicker is, monsters swipe corpses from traps or your own kills, or eat some of your pets... but if you're not around, they won't hunt their own food. Meaning... if you leave those fortress rooms alone for a while, most of their denizens will eventually be reduced to starvation -- cutting off their healing, mana recovery, and even the regeneration of trolls and cave trolls! (Warning: Those last will also eat stone magical items from their inventory or treasure troves.)

Food values

Item Food Value Notes
Water 1
Potion 10 Along with other effects
Tiny corpse 50 mouse
Meatball 100 Created by Stone to Flesh
Small corpse 100
Medium corpse 200
Large corpse 500
Boss corpse 1000
Mound of Flesh 2000 Created by Stone to Flesh
Anything else 10×weight ...if you can eat it at all
  • "Bones" have half the food value of the matching corpse.
  • If you polymorph into certain monsters, you can eat items which are normally inedible, including "indigestible" corpses. But beware of becoming a Gold Beetle. which can eat only gold items (and there are no gold coins in this game). Also, eating (only) rocks isn't nearly as much fun as you might think, unless you have a way to pick up boulders.
  • Conversely, a few monster forms don't need to eat at all -- in fact, they can't eat. They can, however, still drink potions.

Mounds Of Flesh

The single most nourishing food item is a Mound Of Flesh, produced by use of the Stone to Flesh spell. These grant no intrinsics, but have a number of advantages over corpses:

  • Do not decay.
  • Do not offend Pax.
  • Stack in your inventory (unlike corpses).
  • Will feed you for a long time , and let you easily become 'Full' when so desired.
  • Their major limitation is the 40 Mana cost for the spell (and Hruth's hostility).

Corpses

Many corpses have extra effects when eaten:

  • Some types of corpses can provide (or inflict) various intrinsics, mostly resistances or vulnerabilities. Getting these is uncertain: without Butchery skill, there is a separate 50% chance to get each intrinsic (including poison).
  • All intrinsics given are temporary (though some can be rapidly fatal!). They last for (foodvalue) + 1d(foodvalue) turns. Exception: As of Version 115, naturally poisonous corpses only inflict 5d5 rounds of poisoning.
  • If a creature dies while poisoned, its corpse will be tainted with the same level of poison it suffered. If that was Deadly poison, it has 100% chance of affecting the consumer, otherwise, 50% chance. The poison duration will be 3d3 turns.
  • Some corpses are "acidic", and inflict 2d3 acid damage when eaten. (100% chance)
  • Some corpses grant a permanent bonus to your maximum Mana Points (100% chance, amounts vary as noted below, ).
  • Butchery skill will eliminate both sorts of poisoning, but not acid damage, and make other grants certain (including vulnerabilities!).
  • Some corpses are inedible (at least in human form), and some other monsters never leave corpses.
  • Troll and Cave Troll corpses will revive (come back to life) if not eaten, preserved, or somehow destroyed.

Here we have the intrinsics granted, and other effects, of eating the various corpses.

Corpse Of Size Special Intrinsics Granted
Mouse Tiny
Bat Small Quick
Brown Slug Small acidic Acid Resistance
Cave Spider Small
Fire Beetle Small Fire Resistance, Vulnerable to Cold
Fire Snake Small Fire Resistance, Vulnerable to Cold
Floating Eye Small Telepathic
Giant Rat Small
Green Snake Small Poisoned (5d5 turns)
Grid Bug Small Shock Resistance
Ice Snake Small Cold Resistance, Vulnerable to Fire
Rat Small
Scorpion Small Strongly Poisoned (5d5 turns)
Wizard's Eye Small Telepathic
Blue Tridude Medium Shock Resistance
Chameleon Medium Polymorph
Cockatrice Medium the last deathtrap Turning to Stone
Death Slug Medium acidic Acid Resistance
Flesh Golem Medium
Gelatinous Cube Medium acidic Acid Resistance, Shock Resistance
Giant Frog Medium Jump, Walk on Water, Vulnerable to Fire
Giant Spider Medium
Headless Medium
Hill Orc Medium
Imp Medium Fire Resistance, See Invisible
Invisible Stalker Medium acidic Invisible, See Invisible
Kiwi Medium
Kobold Medium
Kobold Assassin Medium
Kobold Fighter Medium
Kobold Mage Medium 1d3 mana
Kobold Thief Medium
Large Bat Medium Quick
Lich Medium 1d7 mana Teleport Control, Vulnerable to Silver
Lizardman Medium
Orc Medium
Purple Slug Medium acidic Acid Resistance
Purple Tridude Medium
Red Tridude Medium Fire Resistance
Shitomi Medium
Soul Sucker Medium 1d4 mana
Tridude Medium
Troll Medium revives Regeneration
Turtloid Medium
Vampire Bat Medium Quick
Blue Dragon Large Shock Resistance
Daemon Large Fire Resistance, Vulnerable to Silver
Green Dragon Large Poison Resistance
Ice Daemon Large Cold Resistance, Vulnerable to Silver
Large Turtloid Large
Red Dragon Large Fire Resistance
Yellow Dragon Large Acid Resistance
Baezl'bub Boss Fire Resistance, Cold Resistance, Vulnerable to Silver
Cretan Minotaur Boss
Golden Tridude Boss Shock Resistance, Fire Resistance, Acid Resistance
Cave Troll Medium revives, inedible Regeneration
Gold Beetle Small inedible Acid Resistance, Allergic to Gold
Stone Golem Medium inedible
Iron Golem Medium inedible
Lux none
Skeleton none
Zombie none
Ghast none
Ghost none
Earth Elemental Medium inedible
Water Elemental none (Formerly, Strangled)
Air Elemental none
Fire Elemental none
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