Agnostic
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Gods? Let them come to me!
Adventurers worship no one god. This leaves them safe from their meddlings, but also unable to reap the gifts that fall to the faithful.
Followers have no special conducts.
Followers receive +5/+5 per level.
Whim of Xom
Xom does not have an 'agnostic' state.
Starting Equipment
Random Armour: Plain Robe, Leather Tunic, Studded Leather Tunic.
- If given the Plain Robe, you will also receive one of the following: Long Sword, Rapier, Spear, Mace.
- If given the Leather Tunic, you will also receive one of the following: Short Sword, Club.
- If given the Studded Leather Tunic, you will also receive one of the following: Dagger, Knife, Bow. If you get the bow, you will also get some arrows.
One Random Skillbook.
One Random Spellbook.
One Random Bonus Item! (10% chance of a second random bonus item)
Gaining and Losing Piety
You cannot gain nor lose piety with this God.
Dress Code
This God has no dress code, and therefore no dress code benefits.
Boons (Rewards)
- This deity will not reward followers.
Punishments
- This deity will not punish followers.
Tips and Tricks
- This is considered to be a foolish class to play long-term. You will gain no skills or spells from this God when you level, and the HP/MP bonus is particularly weak. However, if you've managed to offend too many gods, you might have no alternative.....
- The advantage to playing an Agnostic character is that Gods cannot act on you while you follow No One God. You will still accumulate Piety and God Points with them, but they cannot strike you with Boons OR Punishments.
- This can be used to avoid immediate punishments from forbidden actions; for instance, if you build up a lot of Piety with H'ruth, but later decide you want to start casting spells.