Bat

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Explorers of dungeon depths should be thankful for bats for their part in minimizing the buzzing insects that would otherwise mar the spelunking adventure. Naysayers point out that bats do most of their hunting outside of the cave and leave more than enough guano within the cave to mitigate any beneficial effect they might have.

It is said that only by carefully sifting through and washing bat guano can one acquire enough mosquito eyes to make the famed mosquito eye soup. This tidbit of knowledge leaves unanswered the question of why one would desire such a soup in the first place.

Core Details

Physical 1d10 HP, 1 Hit Dice
Mental 0 MP, 0 Magic Dice
Base Slots 2 Skills, 1 Spell
Base AC 5
Experience Level 2
Spells None
   
Natural Intrinsics Fast
Granted When Eaten Quick
Corpse: 50%
Creature Size Small
   
Movement Type Flying
Noise Level 1
Intelligence Animal
Strength Minimal
Monster Type Bat
AI Type Pack
Slot Set Bird
Inventory None
Evolution Path Large Bat (level 4)

Attack Information

bite for 2d2 damage

Additional Information

  • When conjured with Summon Familiar, they have the max 10 HP, plus 10 Mana Points.
  • Bats are normally non-hostile.

Tips and Strategies

Despite their low HP, their speed makes them surprisingly dangerous opponents at low levels. If accidentally angered, take them out ASAP -- and from a distance, if possible.

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