Lizardman

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Encyclopedia

The cold blood of a lizardman seems to lead to cool thinking. Lizardmen show no mercy to the weak. Their native habitat is the swamplands of the surface world, but they have adapted well to the underground depths.

Core Details

Physical 1d10+25 HP, 6 Hit Dice
Mental 0 MP, 0 Magic Dice
Base Slots 2 Skills, 1 Spell
Base AC 8
Experience Level 8
Spells None
   
Natural Intrinsics None
Granted When Eaten None
Corpse: 50%
Creature Size Medium
   
Movement Type Walking
Noise Level 1
Intelligence Human
Strength Human
Monster Type Humanoid
AI Type Evil Humanoid
Slot Set Humanoid
Inventory Spear
Evolution Path None

Attack Information

They carry a Spear which stabs for 1d9+1 damage, or can be thrown for 1d8+2 damage and +1 to hit. If disarmed, they can punch for 1d3 damage. They can also pick up and use equipment from the dungeon.

Additional Information

Tips and Strategies

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