Lizardman
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The cold blood of a lizardman seems to lead to cool thinking. Lizardmen show no mercy to the weak. Their native habitat is the swamplands of the surface world, but they have adapted well to the underground depths.
Core Details
Physical | 1d10+25 HP, 6 Hit Dice |
---|---|
Mental | 0 MP, 0 Magic Dice |
Base Slots | 2 Skills, 1 Spell |
Base AC | 8 |
Experience Level | 8 |
Spells | None |
Natural Intrinsics | None |
Granted When Eaten | None |
Corpse: | 50% |
Creature Size | Medium |
Movement Type | Walking |
Noise Level | 1 |
Intelligence | Human |
Strength | Human |
Monster Type | Humanoid |
AI Type | Evil Humanoid |
Slot Set | Humanoid |
Inventory | Spear |
Evolution Path | None |
Attack Information
They carry a Spear which stabs for 1d9+1 damage, or can be thrown for 1d8+2 damage and +1 to hit. If disarmed, they can punch for 1d3 damage. They can also pick up and use equipment from the dungeon.