Air Elemental

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We often take the air for granted. We breathe and walk through this fluid without thinking of the force it represents. The destructive power of air elementals swiftly remind adventurers that the most insubstantial of things still hurts if it hits you hard enough.

By controlling the movement of airborne dust, and hence the friction between the airborne dust, air elementals can create massive charge disparities. These ground themselves with devastating lightning bolts.

Core Details

Physical 2d50 HP, 20 Hit Dice
Mental 50 MP, 5 Magic Dice
Base Slots 2 Skills, 4 Spell
Base AC 20
Experience Level 25
Spells Spark, Lightning Bolt
   
Natural Intrinsics Shock Resistance, Fast, Quick, Breathless, Non-Regeneratable
Granted When Eaten None
Corpse: None
Creature Size Medium
   
Movement Type Flying
Noise Level 1
Intelligence Fool
Strength Strong
Monster Type Elemental
AI Type Speciest
Slot Set None
Inventory None
Evolution Path None

Attack Information

buffet for 2d6 physical, zap for 2d6 shock

Additional Information

  • Air Elementals can be blown by winds.
  • They are bloodless, and their airy form cannot be petrified.
  • They do not eat.

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