Air Elemental
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We often take the air for granted. We breathe and walk through this fluid without thinking of the force it represents. The destructive power of air elementals swiftly remind adventurers that the most insubstantial of things still hurts if it hits you hard enough.
By controlling the movement of airborne dust, and hence the friction between the airborne dust, air elementals can create massive charge disparities. These ground themselves with devastating lightning bolts.
Core Details
Physical | 2d50 HP, 20 Hit Dice |
---|---|
Mental | 50 MP, 5 Magic Dice |
Base Slots | 2 Skills, 4 Spell |
Base AC | 20 |
Experience Level | 25 |
Spells | Spark, Lightning Bolt |
Natural Intrinsics | Shock Resistance, Fast, Quick, Breathless, Non-Regeneratable |
Granted When Eaten | None |
Corpse: | None |
Creature Size | Medium |
Movement Type | Flying |
Noise Level | 1 |
Intelligence | Fool |
Strength | Strong |
Monster Type | Elemental |
AI Type | Speciest |
Slot Set | None |
Inventory | None |
Evolution Path | None |
Attack Information
buffet for 2d6 physical, zap for 2d6 shock
Additional Information
- Air Elementals can be blown by winds.
- They are bloodless, and their airy form cannot be petrified.
- They do not eat.