Cretan Minotaur

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Contents

Encyclopedia

The Minotaur, a fearsome monster half human and half bull, resides at the center of a twisted maze. Daedelus was clever to ensure the passages of the maze were too narrow for the minotaur to escape. Hopefully you are equally clever and stick to small passages.

Core Details

Physical 10d10+100 HP, 20 Hit Dice
Mental 0 MP, 0 Magic Dice
Base Slots 4 Skills, 1 Spell
Base AC 16
Experience Level 18
Spells None
   
Natural Intrinsics Fast
Granted When Eaten None
Corpse: Always
Creature Size Boss
   
Movement Type Walking
Noise Level 3
Intelligence Fool
Strength Dragon
Monster Type Unusual
AI Type Rabid
Slot Set Huge Humanoid
Inventory Y-Rune (quest item)
Evolution Path None

Attack Information

Gores for 3d4 damage, bites for 2d8 damage, punches for 2d5 damage.

Additional Information

Found on Level 15, initially in the central area. The Y-Rune it carries will let you enter dimensional portals.

Tips and Strategies

It's big and mean, but aside from its speed, has no special abilities or defenses -- and like the book says, it can't get through small corridors. Area effects such as thrown potions work well, since it can be hit on multiple squares. Unlike the other two bosses, it has no defense against Petrify--but petrifying the Minotaur will deny you both experience and the Glowing Y-Rune, not to mention any other items he might be carrying.

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