Kobold Mage
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Encyclopedia
In Wpark the Wonderful's youth he believed that the kobold species held great promise. It was only their lack of higher knowledge that prevented them from being accepted as equals among civilized nations. He set out on a pilgrimage to teach the kobolds the wisdom of the world.
While Wpark has refused to ever speak of his experiences, it was only after then that blue-robed kobold mages began to terrorize the underworld. Their use of modern magic spells and wearing of the signature blue wizard robe suggest Wpark may have been at least partly successful.
Core Details
Physical | 1d10+25 HP, 5 Hit Dice |
---|---|
Mental | 4d10 MP, 4 Magic Dice |
Base Slots | 6 Skills, 5 Spells |
Base AC | 6 |
Experience Level | 9 |
Spells | Sticky Flames, Cure Poison, Heal, Magic Missile |
Natural Intrinsics | None |
Granted When Eaten | None |
Corpse: | 50% (grants 1d3 mana points) |
Creature Size | Medium |
Movement Type | Walking |
Noise Level | 1 |
Intelligence | Human |
Strength | Human |
Monster Type | Kobold |
AI Type | Kobold |
Slot Set | Humanoid |
Inventory | None |
Evolution Path | Kobold Assassin, at level 20. |
Attack Information
If unarmed, punches for 1d3 damage. Can also use other weapons or magic items it finds in the dungeon.
Additional Information
Kobold Mages have the Evade Traps skill.
Tips and Strategies
Fairly nasty at low levels -- attack from a distance to avoid their Sticky Flames, but watch out for bouncing Magic Missiles.