Kobold Mage

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In Wpark the Wonderful's youth he believed that the kobold species held great promise. It was only their lack of higher knowledge that prevented them from being accepted as equals among civilized nations. He set out on a pilgrimage to teach the kobolds the wisdom of the world.

While Wpark has refused to ever speak of his experiences, it was only after then that blue-robed kobold mages began to terrorize the underworld. Their use of modern magic spells and wearing of the signature blue wizard robe suggest Wpark may have been at least partly successful.

Core Details

Physical 1d10+25 HP, 5 Hit Dice
Mental 4d10 MP, 4 Magic Dice
Base Slots 6 Skills, 5 Spells
Base AC 6
Experience Level 9
Spells Sticky Flames, Cure Poison, Heal, Magic Missile
   
Natural Intrinsics None
Granted When Eaten None
Corpse: 50% (grants 1d3 mana points)
Creature Size Medium
   
Movement Type Walking
Noise Level 1
Intelligence Human
Strength Human
Monster Type Kobold
AI Type Kobold
Slot Set Humanoid
Inventory None
Evolution Path Kobold Assassin, at level 20.

Attack Information

If unarmed, punches for 1d3 damage. Can also use other weapons or magic items it finds in the dungeon.

Additional Information

Kobold Mages have the Evade Traps skill.

Tips and Strategies

Fairly nasty at low levels -- attack from a distance to avoid their Sticky Flames, but watch out for bouncing Magic Missiles.

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