Mouse
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Small mice scurry anywhere that food scraps may be found. To the novice, their movement may seem chaotic and random. The skilled mouser learns to anticipate their every move.
As a Hero on a Great Quest, you surely don't care about becoming a better mouser.
Core Details
Physical | 1 HP, 1 Hit Dice |
---|---|
Mental | 0 MP, 0 Magic Dice |
Base Slots | 2 Skills, 1 Spell |
Base AC | 5 |
Experience Level | 1 |
Spells | None |
Natural Intrinsics | None |
Granted When Eaten | None |
Corpse: | 50% |
Creature Size | Tiny |
Movement Type | Walking |
Noise Level | 0 |
Intelligence | Animal |
Strength | Weak |
Monster Type | Rat |
AI Type | Special |
Slot Set | Animal |
Inventory | None |
Evolution Path | Rat, at level 2 |
Attack Information
Nibbles for 1 damage.
Additional Information
- Mice are normally non-hostile.
- Mice have their own unique movement and attack pattern:
- A mouse will always follow a wall in whatever direction it is going, attempting to keep a wall (or other obstacle, such as water or a monster) on their right.
- If stranded without anything to follow, they will move straight ahead until they find something.
- Even when angered, a mouse will only attack if it cannot move into any open squares.
- Even pet mice are subject to these rules, and can't usually obey commands.
Tips and Strategies
- Mice may be the weakest creatures in the game, but they are worth a fair amount of experience points in the early game and present little danger. The best way to hunt them down is follow them into a room and seal the exits, swinging whenever they go by. In addition, early spells such as Flash and Chilling Touch always hit, and will always kill a mouse in one hit.
- Mice do sometimes spawn with treasure.
- The occasional unique (named) mouse is a lot tougher, but may well carry an artifact.
- Their rapid and consistent motion can tell a bit about what's ahead -- for example, if a mouse heads down a corridor, but comes back within a few turns, it may have been turned back by a monster down the corridor!