Skeleton
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What is dead should stay dead! Why then do these bones move? No ligaments connect the joints. No muscles power the motion. Yet these facts do not prevent the skeleton from clacking inexorably forward.
Core Details
Physical | 10 HP, 3 Hit Dice |
---|---|
Mental | 0 MP, 0 Magic Dice |
Base Slots | 2 Skills, 1 Spell |
Base AC | 4 |
Experience Level | 2 |
Spells | None |
Natural Intrinsics | Poison Resistance, Breathless |
Granted When Eaten | None |
Corpse: | None |
Creature Size | Medium |
Movement Type | Walking |
Noise Level | 1 |
Intelligence | None |
Strength | Human |
Monster Type | Undead |
AI Type | Pack |
Slot Set | Humanoid |
Inventory | None |
Evolution Path | None |
Attack Information
Punches for 1d3 points of damage.
Additional Information
- Skeletons are bloodless.
- Holy water does 2d4 damage to undead.
- Skeletons can appear as dungeon monsters, or can be created by the player with the Raise Undead spell. A newly raised Skeleton has both maximum and current HP equal to the maximum HP of the creature whose corpse it was raised from.