Zombie
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The dead bloated corpse twitches. An effect of rigor mortis setting in? No. It is the vile necromantic art animating the corpse, transforming the decaying meat into a shambling undead monstrosity.
Core Details
| Physical | 20 HP, 4 Hit Dice |
|---|---|
| Mental | 0 MP, 0 Magic Dice |
| Base Slots | 2 Skills, 1 Spell |
| Base AC | 4 |
| Experience Level | 4 |
| Spells | None |
| Natural Intrinsics | Slow, Poison Resistance |
| Granted When Eaten | None |
| Corpse: | None |
| Creature Size | Medium |
| Movement Type | Walking |
| Noise Level | 1 |
| Intelligence | None |
| Strength | Human |
| Monster Type | Undead |
| AI Type | Pack |
| Slot Set | Humanoid |
| Inventory | None |
| Evolution Path | None |
Attack Information
Punches for 1d3 points of damage.
Additional Information
- Zombies are bloodless.
- Holy water does 2d4 damage to undead.
- Zombies can appear as dungeon monsters, or can be created by the player with the Raise Undead spell. A newly raised zombie has both maximum and current HP equal to the maximum HP of the creature whose corpse it was raised from.
