Zombie
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The dead bloated corpse twitches. An effect of rigor mortis setting in? No. It is the vile necromantic art animating the corpse, transforming the decaying meat into a shambling undead monstrosity.
Core Details
Physical | 20 HP, 4 Hit Dice |
---|---|
Mental | 0 MP, 0 Magic Dice |
Base Slots | 2 Skills, 1 Spell |
Base AC | 4 |
Experience Level | 4 |
Spells | None |
Natural Intrinsics | Slow, Poison Resistance |
Granted When Eaten | None |
Corpse: | None |
Creature Size | Medium |
Movement Type | Walking |
Noise Level | 1 |
Intelligence | None |
Strength | Human |
Monster Type | Undead |
AI Type | Pack |
Slot Set | Humanoid |
Inventory | None |
Evolution Path | None |
Attack Information
Punches for 1d3 points of damage.
Additional Information
- Zombies are bloodless.
- Holy water does 2d4 damage to undead.
- Zombies can appear as dungeon monsters, or can be created by the player with the Raise Undead spell. A newly raised zombie has both maximum and current HP equal to the maximum HP of the creature whose corpse it was raised from.