Grid Bug
From The Unofficial POWDER Wiki
Contents |
Encyclopedia
*kzzap*
The grid bug is dismissed by most as just another type of vermin. However, scholars often have wondered at the origins of these purple xs. Why is it that they crackle with electric power? Are they some form of electric elemental? What grants them the ability to move in directions unavailable to anyone else? Do they come from some higher dimension where more degrees of freedom are present? Barbarians report that the corpses are spicy if eaten fresh.
Core Details
Physical | 2d5 HP, 1 Hit Dice |
---|---|
Mental | 0 MP, 0 Magic Dice |
Base Slots | 2 Skills, 1 Spell |
Base AC | 3 |
Experience Level | 1 |
Spells | None |
Natural Intrinsics | Shock Resistance |
Granted When Eaten | Shock Resistance |
Corpse: | 50% |
Creature Size | Small |
Movement Type | Walking |
Noise Level | 1 |
Intelligence | Vegetable |
Strength | Minimal |
Monster Type | Unusual |
AI Type | Speciest |
Slot Set | Insect |
Inventory | None |
Evolution Path | None |
Attack Information
Zaps for 3d2 - 2 shock damage, with a +1 bonus to hit.
Additional Information
- Grid bugs are the only creatures that can move and attack diagonally.
- They are bloodless
Tips and Strategies
- Because grid bugs can attack diagonally, they are the most threatening aggressive monsters in the early game. If you're forced to run from a grid bug, it's important to remember that any time you change directions, they'll get a chance to attack you. So unless you have quick, fast, jump or are dressed like a Barbarian, it's often a better idea to stand your ground and hope that you can defeat the grid bug before it kills you, rather than just dying when you try to escape.
- The Shock Resistant intrinsic will make these guys completely harmless, because their attack is pure shock damage.