Imp

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Encyclopedia

Much like cockroaches infest all human habitations, imps infest all infernal habitations. From the slightly-balmy upper circles of hell where the merely slightly-not-good dwell, down to the fiery deeps where dwell the truly evil, explorers have reported the presence of imps.

Rather than try and exterminate imps directly, the daemons instead have devised summoning spells to bring imps in as cannon fodder.

Core Details

Physical 1d10 HP, 1 Hit Dice
Mental 20 MP, 1 Magic Dice
Base Slots 2 Skills, 3 Spells
Base AC 2
Experience Level 4
Spells Magic Missile, Fireball, Teleport
   
Natural Intrinsics Fire Resistance, See Invisible
Granted When Eaten Fire Resistance, See Invisible
Corpse: 50% (Or none, if summoned)
Creature Size Medium
   
Movement Type Walking
Noise Level 1
Intelligence Human
Strength Weak
Monster Type Daemon
AI Type Evil Humanoid
Slot Set Humanoid
Inventory None
Evolution Path None

Attack Information

Punches for 1d3 damage.

Additional Information

  • Imps can use weapons, armor, magic items
  • Imps can appear as dungeon monsters, or be summoned by the Summon Imp spell.

Tips and Strategies

Their habit of tossing Fireballs or item attacks from a distance makes them rather troublesome at low levels. It's small consolation that they often kill themselves with their own Magic Missiles.

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