Klaskov

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Klaskov the Ironclad is the patron deity of fighters. He is best known for the burnished set of full plate he wears into any battle.

Followers are encouraged to kill, and dress well. Followers are discouraged from casting spells.

Followers receive +15/+0 per level.

Whim of Xom

"><0|V| yearns for metal crashing on metal."

Starting Equipment

Random Weapon: Long Sword, Silver Sword, Warhammer, Mace.
Random Armour: Plate Mail, Splint Mail, Banded Mail, Chainmail.
One Random Skillbook. (Other than the Manual of Guile)
One Random Spellbook. (Other than the Tome of Divination)
One Random Bonus Item! (10% chance of a second random bonus item)

Gaining and Losing Piety

The following actions influence Piety with this deity. Negative actions have a double impact on Piety if you are currently following this God. Forbidden actions will reset Piety to zero and cause the God to pour his current God Points into a punishment.

Positive Actions:

  • +1 to +3: Kill a creature without using a spell
  • +1: Wear the appropriate dress code (20% chance each round)

Negative Actions:

  • None

Forbidden Actions:

  • None

Dress Code

Headgear: Iron Helm
Shield: Tower Shield in the Left Hand.
Armour: Plate Mail
Boots: Iron Shoes


Those dressed as a fighter will get a bonus to health regeneration. They will also gain piety with Klaskov over time. Not so much with Quizar though: The platemail is Very Loud (always), the shoes are Loud if you move, and the shield is Very Loud if it sees use.

Level-Up Bonuses

Klaskov will sometimes grant you skills. At each level the character will gain 1.5 physical levels, and 6d2+3 hit points. You gain no bonus to magic levels or magic points.

Skills Granted





Spells Granted

  • None

Boons (Rewards)

Punishments

Tips and Tricks

  • Klaskov is by far the easiest God to please. There are no actions that cause you to lose Piety. Just kill creatures.
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