Flesh Golem
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Anyone can take a mound of flesh and fashion it in a crude mockery of a biped. The trick is to get it to walk under its own power. While golems themselves possess no soul or life, it is said that necromancers who make them require a soul of a creature to power the animation process.
Core Details
| Physical | 2d10+30 HP, 15 Hit Dice |
|---|---|
| Mental | 0 MP, 0 Magic Dice |
| Base Slots | 2 Skills, 1 Spell |
| Base AC | 10 |
| Experience Level | 15 |
| Spells | None |
| Natural Intrinsics | Regeneration, Non-Regeneratable, Breathless |
| Granted When Eaten | None |
| Corpse: | 50% |
| Creature Size | Medium |
| Movement Type | Walking |
| Noise Level | 1 |
| Intelligence | Fool |
| Strength | Strong |
| Monster Type | Unusual |
| AI Type | Speciest |
| Slot Set | Humanoid |
| Inventory | None |
| Evolution Path | None |
Attack Information
Punches twice, for 2d4 damage on each hit.
Additional Information
- Casting the spell Petrify will turn the Flesh Golem into a Stone Golem
- Flesh Golems are bloodless
- Can be created as a dungeon monster, or "summoned" for 2000 rounds by use of the Bind Soul spell.
