Water Elemental

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One of the most feared elementals, water elementals combine an extraordinary strength with a truly sinister attack. When hit by a water elemental, one takes little direct damage. A part of the elemental dislodges itself, however, and blocks your trachea. Many a brave adventurer has met a miserable death by drowning despite having slain the elemental.

Core Details

Physical 1d50+100 HP, 25 Hit Dice
Mental 30 MP, 2 Magic Dice
Base Slots 2 Skills, 4 Spell
Base AC 15
Experience Level 22
Spells Down Pour
   
Natural Intrinsics Walk on Water, Vulnerable to Fire, Vulnerable to Cold, Breathless, Non-Regeneratable
Granted When Eaten Strangled
Corpse: None (as of Version 115)
Creature Size Medium
   
Movement Type Swimming
Noise Level 1
Intelligence Fool
Strength Strong
Monster Type Elemental
AI Type Speciest
Slot Set Humanoid
Inventory None
Evolution Path None

Attack Information

Its splash does 1d5 damage and 2d4+2 turns of Strangling

Additional Information

  • Water elementals are bloodless, and their watery form cannot be petrified.
  • Water Elementals do not eat.

Tips and Strategies

  • The splash is a melee attack, so try to avoid close-range combat.
  • Seek out an artifact providing the breathless intrinsic.
  • Setting it afire is less effective than you might hope; it will just cast Down Pour on itself.
  • Do not eat the corpse of a water elemental! (As of Version 115, they no longer leave corpses.)
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