Miscellaneous
A list of miscellaneous items found in the dungeon:
Boulders: These are semi-movable obstacles; they can be pushed around, as long as there is space behind them. (This can be used to fill pits or pools.) It's also possible to swap places with a boulder, but to do so, you'll need to take off all your equipment. (If you have a cursed item "stuck on you", you're out of luck.) To pick up a boulder, you need to be on the same space as it is. This can be managed with the Fetch spell, or if a Rolling Boulder stops on top of you. Another less mana-costing way is if you have the Blink spell. You can just teleport onto the same space a boulder is and pick it up, which costs less mana than Fetch and has less danger and calculation that has to go into collecting rolling boulders. Boulders can be smashed into rocks with a Force Bolt. destroyed with digging, or converted into Food with the Stone to Flesh spell. Note that "found" boulders can be artifacts! Try pushing one of these onto a pit with a warhammer in it.
Rocks: These are occasionally found in the dungeon, and can also be produced by using a Force Bolt on boulders or statues, or Petrify on corpses. Rocks can be thrown at enemies, or turned into Food (meatballs) with Stone to Flesh. "Found" rocks can be artifacts.
Food: Mostly, this means corpses, and those are mostly your fault. Dead monsters are mostly edible (there are exceptions), but some have odd or dangerous effects when eaten. They start off as '<monster> corpse's, but after 20 turns will usually become '<monster> bones'. (Troll and Cave Troll corpses will instead revive.) After another 20 turns, they will disappear entirely. A few monsters, such as the Brown Slug or Gelatinous Cube, have no bones, and those last for 40 turns as is. Bones have the same edibility, and effects, as the original corpse, but provide half the food. The decay of corpses can be halted by the Preserve spell. Corpses do not stack in your inventory. Corpses can be resurrected, raised as zombies or skeletons, or used for Bind Soul.
Statues: Produced by cockatrices or use of the Petrify spell. You can revive them with Stone to Flesh, or smash them with a Force Bolt to collect experience (and rocks). Like corpses (and for the same reason), these do not stack.
Empty Bottles
The logical consequence of emptying a bottle is this: an empty bottle. You have heard in some realms the glass blowing guild is so powerful that adventurers are required by law to destroy their bottles immediately after consuming the contents. You are glad you are in a realm that encourages recycling, even if that might mean cluttering your backpack.
Empty glass bottles are not only found in the dungeon, but produced when you drink potions, or dip objects into potions. They can also be created by using a Wand of Polymorph on corpses. They have many uses:
- When thrown, they damage monsters (1d4 points), with the same "blast radius" as potions.
- They can also be eaten, for 2d4 damage (no food value). This can actually be useful for the Lich Ritual.
- If dropped into water, lava or acid, they will become Bottles of Water, Bottles of Greek Fire or Acid Potions respectively, but retrieving them may be hazardous.
- They can also be filled with water by putting them on an empty square and casting Down Pour over them. (This didn't work from versions 113-115, but now works again.)
- The Poison Item spell will turn them into Poison Potions.
- The Acid Splash spell's "backsplash" effect will fill a stack of Empty Bottles if it happens to hit them.
- Bottles left behind when a potion is consumed (or dipped into) are always "neutral", but empty bottles which are either Holy or Evil keep that status when filled as above.
- Similarly, artifact potions do not leave behind an artifact bottle, but an artifact bottle does remain an artifact when filled. (It will, however, revert to being a normal bottle once emptied again.)