Pax

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The Principle of Pax guides every move of would-be clerics. Violence is the last resort of the incompetent.

Followers are encouraged to heal, wear appropriate attire, and to destroy the undead. Followers are discouraged from initiating combat, feasting on the fallen when not hungry, and striking the helpless. Followers are forbidden from using death magic or harming those who are friendly.

Followers gain +10/+10 per level.

Whim of Xom

"><0|V| wants you to stop breaking things."

Starting Equipment

Random Weapon: Club, Mace, Warhammer.
Random Armour: Plain Robe, Chainmail, Mithril Chainmail, Banded Mail, Splint Mail, Plate Mail, Crystal Plate.
One Random Skillbook.
One Random Spellbook. (Not the Tome of Necromancy or the Tome of Death)
One Random Bonus Item! (10% chance of a second random bonus item)

Gaining and Losing Piety

The following actions influence Piety with this deity. Negative actions have a double impact on Piety if you are currently following this God. Forbidden actions (transgressions) will reset Piety to zero and cause the God to pour his current God Points into a punishment. If you are currently following Pax when you transgress against him, you will also lose all experience within your current level. Note that aside from various death magic spells, there is no particular restriction on poison use.

Positive Actions:

Negative Actions:

  • -1: Use vampiric healing
  • -2: Eat a corpse while not hungry
  • -1: Attack a friendly, non-undead monster
  • -2: Attack a helpless (sleeping/paralyzed) non-undead monster
  • -5: Kill a non-undead, friendly monster

Forbidden Actions:

Dress Code

Amulet: Any
Weapon: Any Book in the Off Hand.
Armour: Chainmail or Mithril Chainmail
Boots: Sandals


When dressed as a cleric, the player's pets (any creature with the Tame intrinsic) will gain a bonus to health regeneration. They will also gain piety with Pax over time.

Level-Up Bonuses

Pax will sometimes grant spells. At each level the character will gain 1 physical levels and 1 mental levels. He will also gain 4d2+2 hit points and 4d2+2 magic points.

Skills Granted

Spells Granted

Boons (Rewards)

Punishments

Tips and Tricks

  • Pax is one of the more difficult deities to please, especially in the early game, but the strong level bonuses make the effort worthwhile.
  • Pushing "too hard, too early" for Pax's favor, makes it difficult to stay full on health and to gain levels. It's better to start by eating most of what you kill, but attack neutral monsters only when you need food or other benefits. Similarly, don't attack sleeping monsters or shitomi, as those 5-point penalties add up quickly. You can work on regaining favor later, when you have the needed spells, skills, and/or equipment.
  • Several skills of H'ruth are very useful: Endure Hunger mostly avoids the effects of starvation, while Butchery and Clean Kill let you make the most of the creatures you do kill.
  • The early spell Preserve is invaluable, letting you save corpses until you're hungry. Later, the Stone to Flesh spell provides Mounds of Flesh -- whenever you have the mana to spare, add one to the stack, and you can quit worrying about hunger. Both spells are provided by a Utility Staff, if you happen to find one.
  • Healing spells anger both Tlosh and H'ruth, about as much as they please Pax, so don't use them frivolously.
  • Pax gains extra piety from healing allies. Keeping familiars and other pets around can be quite useful.
  • Furthermore, getting a pet to kill a non-hostile creature doesn't count as a negative action, making them invaluable for gaining experience without losing piety. They can also give rude awakenings to the inmates in Zoos, or beat on monsters you've put to sleep.
  • If you can get an early level or few with Pax (say, by clearing the riffraff out of a lich hall), he may give you one or more of the above spells or skills, which will then help maintain his favor.
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